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-
- SEWER SOFTWARE and DR.J present.....
-
-
- PRIME TIME -- TV NETWORK GAME
-
- Tired of watching bad TV? Well, now you can do something about...you can
- make it worse! Yes, you can be the one who makes those marvellously
- intelligent decisions, killing those great shows with bad ratings and
- elevating those bad shows with great ratings to heights unknown!
-
- Can you give your network those high ratings it demands? Can you keep your
- programming budget in the black? Well, you better...Network programmers
- can be canceled as easily as network turkeys! And if you survive this
- media jungle (and it is a jungle out there!), then you should send in your
- resume to your nearest television network...you may be able to get them to
- Prime Time heaven.
-
- TURNING ON THE TUBE...
-
- Starting the game is the easy part. Load the game according to the
- instructions included on the Player Reference Card. After the title
- screen, you'll note the selection screen. Up to 3 people may play Prime
- Time. If there are less than 3 available (or willing!), the computer
- program has culled the infinite wisdom of the inimitable King of
- Programmers, Fred Silverfish, who will pick up the slack.
-
- Each player will represent one major TV network and players will have a
- chance to rename their network during the selection screen.
-
- Finally, clicking the START button will get the affair going. (Note the
- button marked RESTORE will allow you to resume a previously saved game.)
-
- TEST PATTERNS...
-
- In the crazy world of Prime Time Television, there are 3 major networks...
- usually known as the American national Television network (ANT), the
- National Broadcasting System (NBS), and the Superior Broadcasting Company
- (SBC).
-
- One dark and dreary night, the presidents of the 3 networks were at a posh
- pub watching cable TV and conspiring to fire all the programming
- executives. After the programmers put their schedules "to bed", they were
- pink-slipped and put to pasture. This, of course, is why the networks had
- to hire new programming execs.
-
- So here you are...working with the schedule, getting ready for the new
- season and hoping for the best come next year. Your objective is simple:
- get the best ratings for your network. When the preliminary schedule is
- completed, the final "numbers" will appear. After the preliminary schedule
- is set, each network is given $100,000 per ratings point which is added to
- the final budget. The player with the highest final budget is the winner!
-
- PLAYING WITH THE DIALS...
-
- In Prime Time, before play begins, the set schedules you've inherited will
- be shown on the screen as pages of the TV WISE-GUIDE. Type "N" to turn to
- the next page, "L" for the last page, or hit the ESCAPE key when finished.
- Typing "P" will print the whole on-air schedule. See the Players Reference
- Card for further details.
-
- Following the final page of the TV WISE-GUIDE, you'll see the front page of
- the monthly trader paper, Variety. Make sure you check out the headlines,
- these trends may have something to do with how your shows are rated.
- When you are done looking at the Variety page, hit or click ESCAPE, and
- you'll find the entire list of on-air shows ranked according to their
- ratings. This Ratings List will also show you how the various programs
- were rated for the past month.
-
- Finally, the Network Scoreboard will pop up. Here you'll see the monthly
- run-down of who had the highest average monthly ratings, how much each
- network has in its programming budget coffers, and a running average of
- network ratings.
-
- Prime Time is played from month to month. For example, begin in August,
- planning the September schedule. In September, you'll work on the October
- schedule, and so forth until June, when you'll work on the July schedule --
- the final "sked" of the network season.
-
- Each player gets his or her turn each month to work their programming magic
- --they get 5 whole minutes to do so!
-
- A player's turn ends in 1 of 2 ways.
-
- 1. The player puts the schedule to bed by clicking the EXIT door on
- the Desktop screen, or
- 2. The player clicks on the telephone and decides to DO LUNCH.
-
- At the end of the third player's turn, the monthly Auction for Specials is
- held, then the whole thing is repeated until the month before when players
- do their programming for the final month. Note that since the rich get
- richer and the poor get poorer (ain't we got fun?), the player with the
- biggest budget gets to go first during each monthly turn.
-
- HOW YOU RATE...
-
- In the TV biz, it has been said that "You can live with poor ratings. But
- not well, and not for long." And how true that is...TV networks make their
- advertisers. The rates are based on how well a show fares in the ever-
- powerful ratings. In Prime Time, the nation's viewing habits are
- documented by the D.C. Nelson Company, and their say, of course, is final!
- Poorly rated shows get "numbers" around 5.0 or less. Highly rated shows
- will fly above 28.0.
-
- The nelson ratings represent relative numbers of viewers watching a
- specific show at a specific time. The higher the ratings, therefore the
- bigger the audience. And the bigger the audience, the more the networks
- can charge their advertisers for that show. As a rule of thumb, for each
- rating point, the network earns around $19,000 per 1/2 hour episode. For
- example, "Murder-1" the hour long detective series may achieve a Nelson
- rating of 30.0. This means, in one month, "Murder-1" generates $1,140,000
- for its network ($19,000 X 30.0 X 2<-four 2 half-hours - $1,140,000).
-
- The ratings are calculated through a series of complex routines. Target
- audiences are looked at; if it has been predetermined that "family shows"
- are "in" during a certain month, those programs geared towards all ages
- will do well. Age groups, time slots, show lengths and many other
- demographics are figured in. One of these factors is the so-called
- "fickle-factor". Audiences are truly a fickle group. One month they want
- this, next month they want that. And to make matters worse, you can never
- really plan for this fickleness due to this inherent transient nature. so
- don't be surprised if during a particular month, the ratings of a
- particular show (or shows) either soars or drops for no apparent reason.
- So, how can one prepare for such events? To be honest, you can't! You
- just have to hope you've targeted the right audience and then cross your
- fingers.
-
- All programming life, however, is not so dismal. There are some guidelines
- to follow in the never-ending quest to interpret the ratings. Learn from
- success. Look at the highly rated programs and try to determine why they
- are up at such rare air levels. Is it because of its time-slot? Its
- genre? Shows just before or after it? If you can figure out what makes it
- succeed, and you have a similar time-slot then you can add the program of
- your choice. In a similar vein, if a show is a failure, it behooves you to
- find out what makes it tick so poorly...you don't want to make the same
- mistake twice!
-
- TRENDS AND THE TRADES...
-
- You can get a feel for what the public is hankering for (or against) by
- reading the "Trades" -- the trade paper of the television industry. In
- Prime Time, the trade paper all good programmers read is Variety, and prior
- to the start of each programming month, you'll get to see the front page.
-
- Three headlines will be featured each month. The headlines may or may not
- reflect a change in the game (network budgets, show ratings, etc.). If
- there is an indication of a trend you best pay close attention ("Country
- Craves Comedies...Sit-Com Ratings Ha-Ha-High!") --these trends may last for
- several months.
-
- SPECIAL SPECIALS...
-
- There are 15 "big event" specials in Prime Time which are available for
- purchase by any of the networks. These shows are expensive, but very
- frequently produce great ratings. The specials may only be aired during
- specific months, and are auctioned to the highest bidder prior to the air
- date. More later...
-
- HOW SWEEP IT IS...
-
- There are 2 months during the programming season which are more important
- than any other month. These are the months that comprise "The Sweeps".
-
- During these months, the networks pull out all the stops to bring in the
- highest ratings possible. Why? Well...it all comes down to money (of
- course!). Advertising rates for the months that follow (up until the next
- sweeps month) are set during the sweeps, you'll get more per ratings points
- than the other networks. The rich get richer, and the poor get poorer...
- Who said life in the TV business is fair?
-
- PLAY TV...
-
- Here's how Prime Time is played.
-
- The game begins in one month with you programming for the next month. You
- have "inherited" a schedule of shows which has already been rated and
- ranked by the D.C. Nelson Company. So first, you'll want to flip through
- the pages of the TV WISE-GUIDE (its a good idea to print this out; a hard
- copy can help you make better decisions earlier), the Variety page, and the
- list of Ratings and Rankings.
-
- Don't expect a particularly balanced schedule --or particularly good
- ratings...remember you are taking over for a fired programmer!
-
- NON-BASIC PROGRAMMING...
-
- There are 3 distinct phases in each Month (or round) of Prime Time. First,
- the DISPLAY PHASE where you are shown the TV WISE-GUIDE listings, the
- Variety page, the Network Standings, and the Ratings and Rankings. Next,
- you go into the PROGRAMMING PHASE where you get to bid on one-of-a-kind
- shows.
-
- Generally speaking, when you are in the PROGRAMMING PHASE, any time a list,
- of sorts, of shows is displayed, you may obtain detailed information about
- a show by pointing to its name and either clicking the RIGHT mouse button
- or pressing the space bar. Please see the PLAYERS REFERENCE CARD for
- details.
-
- YOUR BUDGET...
-
- All networks begin with $15 million. This amount is readjusted, as needed,
- by Variety headlines, so your opening budget may be slightly different.
-
- Here's how the budget itself is calculated:
-
- The cost on any ON-AIR production is multiplied by 4 (4 weeks to a month =
- 4 episodes per month). This number is subtracted from the advertising
- revenues from that show. The AD Revenues are figured by taking the
- program's Ratings and multiplying it by $18,000, $19,000, or $20,000
- (depending on the network's standing in the last sweeps).
-
- Finally, this total is multiplied by the number of half-hours of the show.
- For example, "Nice Work" is a successful 1/2-hour sitcom costing $65,000
- per show and drawing a monthly rating of 25.2. This show is on the third
- place network.
-
- ad # of episode 4 weeks
- rating rates years cost per month
- | | | | |
- (25.2 X 18.00) X 1 - (65,000 X 4) =
-
- This then, is the basic budget calculation. Other factors will affect your
- budget including, the cost of SPECIALS, and various events that will be
- discussed later.
-
- SHELF LINERS...
-
- Before we go any further, lets describe what the NETWORK SHELF is.
-
- The shelf is...well...a shelf! It's a place where you put things
- temporarily. It is found in the PROGRAMMING ROOM and can hold a maximum of
- FIVE programs. programs "on the shelf" are not on the air, merely held
- aside to be used (or cancelled) if needed. The network is charged $10,000
- a month for each show on the shelf. If the "Shelf Show" is one currently
- in development (see "DEVELOP A SHOW") the cost is upped to $30,000 per
- month.
-
- PRAY TV...
-
- Buy the antacids -- You're in charge!
-
- Each network exec is given 5 minutes to set their schedules for the
- upcoming month. The network with the most money gets to go first. You'll
- do your work from your executive office suite...the DESKTOP SCREEN.
-
- On your desk you'll see a folder, on the LEFT, reading NETWORK REVIEW, a
- TELEPHONE CARD FILE and a TELEPHONE.
-
- On the wall is a digital clock (that counts down from 5 minutes), and a
- calendar (telling you which month you are programming for). An EXIT door
- is on the LEFT and a door to the PROGRAMMING DEPARTMENT is on the RIGHT.
-
- You'll also notice your current budget listed at the bottom of the screen.
-
- While in your office, you may do several things. Just move the arrow to
- the appropriate icon and press the mouse button (See PLAYERS REFERENCE
- CARD).
-
- When you are all finished buying, adjusting, whatever, you end your turn by
- either pointing to and selecting the "EXIT" door or hitting and selecting
- the TELEPHONE: Put the Schedule to "Bed" or "Lets do Lunch" respectively.
- You must select one of these. Remember, the clock ticks away and for every
- second over 5 minutes, you'll lose $10,000! Time is money.
-
- Let's go over in detail what each selection will do. NOTE: TO MAKE A
- SELECTION, SEE PLAYER'S REFERENCE CARD.
-
- VIEW AND REVIEW...
-
- Selecting the NETWORK REVIEW icon from the DESKTOP SCREEN, opens a folder
- containing 5 items.
-
- On the LEFT hand side of the folder, selecting "Network Review" will
- redisplay the most recent "Who's on First" screen, showing you the average
- network ratings and budgets.
-
- "Show Board" will display the list of on-air programs, their ratings and
- rankings, and their competition on a day-by-day basis. (With the "Show
- Board" screen, as with any screen that list PROGRAM NAMES, show
- demographics may be requested; - more later).
-
- "Profit and Loss" will display the number of shows you own that are on-air
- shows, their product cost and ad revenues. You'll also be provided with
- the costs involved with "on-the-shelf" shows, shows in development, and
- the cost of "pushing" shows.
-
- The little pink memo page, when selected, recaps the latest front page of
- Variety.
-
- Finally, the "Ratings & Rankings" sheet will produce a list of your on-air
- shows, their rank amongst All on-air shows, and their current ratings.
- From this screen, you may elect to PUSH a show. This, of course, is the
- end result of a managerial decision. An effort is made to increase a
- show's ratings by extensively advertising and promoting that show. PUSHING
- does not always work, but when it does, the results can be dramatic.
- Speaking of dramatic, the cost to PUSH a show for one month equals the cost
- of one episode of a show.
-
- To PUSH a show, place the arrow by the show's name and hit the button. A
- show is PUSHED when its name is highlighted. Remember, a show stays PUSHED
- until it is UNPUSHED (again, point to the show and press the button).
-
- Only 7 shows may be PUSHED at one time.
-
- Pressing the ESC key or moving the pointer to DONE and pressing the button,
- gets you out of any screen. Pointing to EXIT and hitting the button closes
- the NETWORK REVIEW folder and puts you back to the Desktop.
-
- LET YOUR FINGERS DO THE WALKING...
-
- There are 5 studios in Prime Time with which you do business. All the TV
- shows are produced by 1 of the 5. All studios have a selection of programs
- that you may produce. They are various lengths, various genres, and target
- audiences.
-
- When a show is purchased, the studio places it "On Your Shelf". From
- there, you may do whatever you want with it.
-
- To GO SERIES SHOPPING, select the PHONE INDEX FILE from your desktop. The
- file will open showing the names of the 5 studios. Move the arrow to the
- studio you wish to deal with and press the button. That selected studio
- will then provide you with a list of shows it has for sale. you'll see the
- SHOW NAME, Length, and COST PER EPISODE. To get some more information
- about a particular show follow the instructions on your PLAYER REFERENCE
- CARD, and a window will open telling you the GENRE (the type of show), the
- TARGET AUDIENCE (preteen, teen, adult, all ages) and the amount of VIOLENCE
- and SEX (1-3 "V's" or "S's").
-
- If you think a certain program is your cup of tea (or glass of scotch),
- then point to the NAME and press the button. You'll be asked if you wish
- to purchase that show. YES puts it on your shelf.
-
- While at any studio, you also have the opportunity to DEVELOP A SHOW. By
- selecting DEVELOP from any studio, you get a chance to exercise your
- creativity as well as your juggling prowess. If you really want an hour-
- long sitcom and none are available, or you don't like the demographics
- (target audience, violence, sex, etc.), here's your chance to roll your
- own.
-
- HOW TO DEVELOP A SHOW...
-
- It takes time and money to develop a show, and if you're running low on
- both, you better look for other things to do.
-
- You'll also need an empty space on your shelf.
-
- After selecting the DEVELOP option, you'll need to name your show. Type in
- any name that suits your fancy. Then select a genre from one of the
- following:
-
- Comedy
- Action/Adventure
- Drama
- Movie
- Game Show
- Sports Program
- News/Documentary
- Variety Show
-
- Next, select a length from 30 minutes to 2 hours. You'll then be asked to
- select the targets and demographics; and finally, type in a short
- description of the show (the "blurb").
-
- The RETURN (or ENTER) key will enter all information. Finally, select SAVE
- to actually CREATE the show; RESTORE erases what you've just entered and
- you can start all over; ESC puts you back into the studio screen as if
- nothing had happened.
-
- Once a show is in development (checking the INFO will say so) it will sit
- on your shelf and cost you $30,000 per month. Development time varies and
- may entail several months. But once a show is "ready" the on-shelf costs
- drop to $10,000 per month.
-
- So is it really worth it to develop your own shows? After all, development
- can cost you from $30,000 to $210,000. Well it does have its advantages.
- First off, you can create the type of show you want. If lots of sex seems
- to be "selling" and Variety tells you that Game Shows are popular...here's
- your chance...create a sexy game show! You'll also find that "home grown"
- TV series are a bit cheaper per episode than "canned" studio purchases;
- after all, there was no middleman.
-
- COLLUDING CLUES...
-
- A headline may pop-up on the Variety page suggesting that a studio and a
- network may be colluding. If the network is your network, you'll be asked
- if you do, indeed, wish to collude with a certain studio. If you answer
- YES all shows purchased by you from that studio will be 15-25% less.
-
- If Another Player wishes to shop at that studio you have the option to say
- NO and lock the player out, or CHARGE that player a certain amount of money
- EXTRA per show.
-
- OFF THE RACKS -- ON THE SHELF...
-
- From your desktop, you can enter the PROGRAMMING DEPARTMENT by pointing to
- the PROGRAMMING DOOR and pushing the button.
-
- In the Programming Room, you'll see 2 rows of film CANs, and the SHELF
- (upper left of the screen). The CANS contain the on-air shows and the
- thicker (wider) the can, the longer the show. The CANS are arranged in
- order according to the days they are aired.
-
- There are several things you can do in the Programming Room. You can
- CANCEL a show by placing the HAND over the file CAN (check info to make
- sure it's the right show!), press the button to pick it up, then move the
- CAN over to the trash can in the bottom right. Press the button again, and
- your show is destroyed. Once a show is cancelled, it is gone forever (at
- least from the current game!).
-
- A little less drastic is to place a show ON THE SHELF. Just follow the
- above instructions but place the can on the shelf--not the trash can.
- Remember, there is a charge of $10,000 per show per month for shows sitting
- on the shelf.
-
- Likewise, you can move a show from the shelf on the air. To PUT A SHOW ON
- THE AIR, simply follow the above instructions. You can only put a show
- into the schedule if there is room. If, for instance, you just cancelled a
- 1/2 hour show and there is only a one hour show on the shelf, you'll have
- to either MOVE SHOWS AROUND or leave the Programming Room, go to a studio,
- buy a 1/2 hour show, go back to programming and place it on the air.
-
- There is a temporary slot to the LEFT of the trash can. When MOVING SHOWS
- AROUND, you may temporarily place them there. NOTE: this is NOT a shelf
- space. Nay show left there when you leave the Programming Room is
- automatically CANCELLED!
-
- Before you leave the Programming Room, be sure there are no HOLES IN YOUR
- SCHEDULE. You will not be permitted to end your turn if there is an
- unscheduled block in your on-air schedule. At the bottom of the
- Programming Room screen, you'll see 2 boxes labelled EXIT and UNDO.
- Placing the hand on UNDO and pushing the button resets the schedule to how
- it was before you began. EXIT returns you to your desk.
-
- NIGHTY NIGH!...
-
- As mentioned earlier, when you're finished juggling your shows, or
- shopping, or creating, you END your turn by either PUTTING YOUR SCHEDULE TO
- BED or DOING LUNCH.
-
- If you point to the EXIT door and press the button, you have just PUT YOUR
- SCHEDULE TO BED. That's it. You're done for this month and the next
- programmer goes to work.
-
- Pointing to the TELEPHONE and pushing the button says that you want to DO
- LUNCH. Lets DO LUNCH also ends your turn and puts the schedule to bed...
- but there is more. You get to gamble a bit, taking a "Power Lunch" with an
- important person. Half of the time, nothing happens (except having a good
- lunch!). The other half of the time, however, you'll either make thousands
- extra or lose thousands of dollars.
-
- THE AUCTION...
-
- When all 3 networks have PUT THEIR SCHEDULES TO BED, the specials that will
- air in the upcoming month are auctioned off to the highest bidder.
-
- The AUCTION SCREEN will show you the name of the SPECIAL to be auctioned,
- and a TIME LINE. When the LINE first disappears the AUCTION begins (the
- first line gives players a change to grab their respective controllers
- assigned at the beginning of the game).
-
- Look at the PLAYER'S REFERENCE CARD to see how to increase or decrease your
- bid. The numbers listed on the screen are in THOUSANDS OF DOLLARS.
-
- Players may bid with ALL of their programming budget. When the TIME LINE
- vanishes a second time, the bids are set and the special is awarded to the
- highest bidder.
-
- FOR YOU, A LOAN...
-
- It can happen. You may run out of money. But in TV land, there's always
- someone who'll give you an extra $15 million smackers. You may only borrow
- money when you've lost it all. The amount you borrowed will be subtracted
- fROm your final score.
-
- OFF THE AIR...
-
- When you've set the schedules and all the ratings are in, the game ENDS.
-
- The player with the HIGHEST AVERAGE RATINGS scores $300,000 per ratings
- point. This total is added to the final budget figure. $200,000 per point
- goes to network number two; and the third network gets $100,000 per point.
-
- The winner of Prime Time is the player with the HIGHEST ADJUSTED BUDGET.
-
- FINE TUNING...
-
- So that's about it. That is how Prime Time is played. Here are a few
- suggestions to close with:
-
- - Play the game a few times just to get used to accessing the various menus
- and routines. Get a feel for moving from one screen to the next, and back
- again. Remember, time is money. Knowing what you want to do before you do
- it will keep you from going over the 5 minute limit and losing $10,000 a
- second. Use the hard-copy print-out feature sparingly, as this may take up
- some valuable time. Use the "TV WISE GUIDE" frequently as a way to learn
- about the programs both unsold on the air (or shelf).
-
- - Don't hold on to too many shows. There may be 5 spots available on the
- network shelf, but remember the cost involved of shelving a series (as
- opposed to simply cancelling the show).
-
- - Developing a show may be a good idea--but try not to do it too late into
- the game; it may not be "ready" in time and all it did was cost you $30,000
- a month. On the other hand, if you notice a trend developing in viewing
- habits, don't waste time to jump on the preverbial bandwagon...it may be
- too late!
-
- - After playing Prime Time a few times, you'll start to get a "feel" for
- what succeeds when and some programming decisions will be easier.
-
- - Trust your intuition. OK--it may not be scientific, but gut feelings can
- mean the difference between success and failure. When Kovner cracks SBC
- and ANT programmer Fred Silverman was once asked to describe his ability to
- select and program so many hit shows, he commented that "he's just an
- 'average' guy with an average family. I trusted my instincts. Being an
- average guy, what I like, the country likes."
-
-
- HOLLYWOOD 'N' GRAPEVINE
-
- All the latest inside dope from TV's biggest dope. By Roan Embarrass.
-
- DATELINE HOLLYWOOD...
-
- We've had lots and lots of breakfast cereals, in the past, based on cartoon
- characters. Look for BRAND N foods' to produce new snacks named after
- behind-the-scenes TV folk. First up will be the Brand N' POP TARTIKOFF...
- Tom Silly may be lured away from television and into dinner theater.
- Insiders tell me he's already inked a deal to star with Burt Wrap, Hank
- Hogan, and Arnold Schwartzenfinkleneigerstein in "Little Women"...Power
- struggles on the set of DILLAS? The new show about a big pickle-farming
- family may have to be canned for a while. Seems start Patrick Toughie was
- upset when he found out his character BILLY BOB FLYWING was killed-off then
- reincarnated as a shower. That didn't bother him as much as the fact that
- the shower is located in the BATE'S MOTEL...In an effort to increase
- ratings, ANT recently hired special effects whiz Mel Hartenclamp to jazz up
- its nightly new broadcast. What's that thing going out of Peter Danton's
- head?
-
- HOW I'VE HEARD EVERYTHING DEPARTMENT...
-
- Could famous tennis start John Makearow and his wife, Couch Patatum, be
- flipping their preverbial wigs. Marinara (a very reliable sauce) reports
- that jaunty John plans to build a resort spa on Venus. "He originally
- wanted to build near Austria," report Marinara. "But he had a run-in with
- the Rhine judge"...Are "jiggle shows" on the way back? Reports have it
- that there will be a new variety series featuring warms dancing in vats of
- Jell-O...After months of speculation, it seems that band leader Doc
- Servingsome will be severing ties on the late night "GOODNIGHT" show. I'm
- told he was always at odds with Johnny Guresome, the show's perennial host,
- and never really cared for Johnny's sidekick, "that fat dog-food head".
-
- AND FINALLY...
-
- Just in is a rumor that public TV may be going out of business next year.
- PTV prez, Frag Gimlunk, has been quoted as saying, "We might not have any
- alternative. We're quickly running out of people to bore."
-
-
-
-
-
- RUSSIAN TELEVISION
- YOU BETTER LIKE IT ... OR ELSE!
-
- by Phesty Noglitz
-
- If you have a satellite dish and you happen to twiddle your knobs in just
- the right fashion, you'll be able to pick up television transmissions from
- Moscow. And what fun they are! Much more fun than automobile
- transmissions. After sitting through more than 2 weeks of scheduled
- broadcast, I've put together a small list of the best of the big Red Eye.
-
- Note first off that the American series "The Untouchables" was originally
- scheduled to be seen. But the President yanked it at the last minute.
- They didn't want the general public to see all those flashy new cars.
-
- Sunday night means variety shows on Soviet TV. Most non-bloodshot eyes are
- peeled to the RED SULLIVANICH SHOW. Here viewers can watch all the latest
- opera acts, baggybabushka comics, and be treated to teams of Soviet
- tractor-tire changers.
-
- Monday night is devoted to heavy-hitting dramas about professional people:
- doctors, lawyers, teachers and barnacle scrapers.
-
- You'll find sit-coms on Tuesdays and Thursday (there are no broadcast on
- Wednesdays. They blame it on the CIA). The most popular sit-com is called
- NINTY-SEVEN'S COMPANY, about a funny Russian Family in 97 all living
- together in an eight-by-ten apartment. Also popular is the comedy about a
- grandmother leading the Russian Revolution. HANNAH AND HER RESISTERS stars
- MOSCOVITE film star Ali "Qickdraw" McGrawski.
-
- If you like dramas and soaps, then tune in Friday night. Chernobyl is very
- popular. Larryavich Hagamamich plays a power hungry power magnate. He
- wheels and deals with nuclear power after lunch and with gas after dinner.
- KAY OF THE KGB is a fabulous detective show about a super sleuth who solves
- all crimes and drinks Vodka by the case. The show has a scheduled run of 2
- months (the producers don't expect the star's liver to last longer than
- that).
-
- Saturday night is perhaps Russia's most popular TV night. This is the
- night of the game show. IVAN'S GOT A SECRET is the most watched. Also
- well received are THE MARCH GAME and FAMILY FEUDSKI.
-
- All in all, Russian television bodes well for all Soviet couch cabbages (as
- they are called). next year promises to be even more exciting when BOLSHOI
- BLOOPERS premieres.
-
-
-
-
-
-
-
- REVIEW by Cincinnati Armory
-
- "PRIME TIME"
-
- I think this must be a first, a television comedy based on a computer game.
- The game of PRIME TIME was absolutely brilliant. Clever, witty,
- hysterically funny, and generally nifty. It was easy to see why some
- enterprising programming exec would want to adapt it to the little screen.
- Something went wrong with the translation, however.
-
- I would suspect that Fred Silverfish, the producer is only playing with
- forty-seven (he's a pinochle addict). First off, he hired a Latvian ex-
- convict with migraine headaches and acne to write the series. The lead
- roles are played by such hams, their collar buttons are cloves. The
- script has so many holes, you might think you were on the freeway.
-
- Conie Von Nent was hired to do the show's music. The Mayor should give him
- the off-key to the city. I've heard better music coming from a leaking
- tire.
-
- The series is directed by Silverfish's fifth ex-wife, Daisy Rotilla. She
- captains the show with the light subtle touch of a nervous surgeon with a
- dull, rusty scalpel.
-
- Long live PRIME TIME! But "Prime Time's gotta go!
-
-
-
- PLAYER REFERENCE CARD ATARI 520/1040 ST
-
- LOADING THE GAMES
-
- Turn off the computer, insert the disk into drive A. Turn the computer
- back on and "Prime Time" will load automatically.
-
- GENERAL SELECTRIC....
-
- After the title sequence, the selection screen appears. Using the mouse,
- highlight a choice with the LEFT button. Press the RIGHT button to set the
- selection.
-
- Remember, there are always 3 networks in the "Prime Time". This screen
- will allow you to select the device you'll use during the SPECIAL AUCTION.
- Look at the blocks marked JOYSTICK, MOUSE, and KEYBOARD. Point and click
- the LEFT then RIGHT mouse buttons to toggle the words HUMAN/COMPUTER to
- decide which networks you'd like the computer to play (or which device
- you'd like to use).
-
- To label each network: ANT, NBS, and SBC, or whatever initials you choose,
- clicking within a block will put a cursor on the network letters allowing
- you to type in any 3 letters you choose.
-
- Point the mouse on START, click the LEFT button to select the START
- feature, then press the RIGHT button to start "Prime Time".
-
- "THREE BEES"... "Prime Time" is essentially divided into 3 parts:
-
- 1) THE DISPLAY SCREEN - where you see the:
-
- -> TV WISE GUIDE
- -> Ratings and Rankings
- -> Variety Page
-
- To operate, use the mouse to point and the LEFT button to click on the
- "NEXT/LAST/PRINT/DONE" menu at the bottom of the screen.
-
- 2) THE DESKTOP SCREEN - where you do all your work:
-
- To operate, use the LEFT button to select, grab and move objects around.
- The RIGHT button opens the "demographic" window that gives you necessary
- data each show's audience. When you point and click on the digital clock
- you'll be offered several options; just point and click to activate any of
- these following options:
-
- -> "PAUSE GAME" - stops all play temporarily until you click "resume".
-
- -> "SAVE/LOAD GAME" - to "SAVE" any current position on any formatted
- disk (make sure you have a formatted disk!). You may "SAVE" up to 10
- positions per disk. Just point and click one of the numbered buttons on
- the window. To "LOAD" a saved game the button with "SAVED POSITIONS" will
- be highlighted.
-
- 3) THE AUCTION SCREEN - where you will do your bidding.
-
- To operate, move the "Red Countdown Line" 2 times for each auctioned show.
- The first time is really to "get ready", where each player gets a hold of
- their appropriate bidding device. The KEYBOARD PLAYER should push the
- stick UP to increase and DOWN to decrease bids. The MOUSE PLAYER should
- push the RIGHT button to increase and the LEFT button to decrease the bids.
-
-
-
-